![]() Some equally important changes that won't be immediately apparent are the overhauled companions (each one has a story arc and quest line, and is each is controlled more easily with the Companion Wheel), new animations (most notably for unarmed combat and running with a two-handed weapon), and there are four primary tracks through the game. The next thing people are likely to notice is combat, and how far-reaching the changes to real-time combat are like the way strength interacts with weapon skills in a logically consistent manner, how responsive the controller input is. ![]() This small change has a deep impact on the tone of the game. Larry Liberty: The most obvious difference people will see when they first step outside into the Mojave Wasteland will be the sky. PC Gamer: When Fallout 3 fans finally get to play New Vegas, what are the very first things that they'll notice have changed? And what has changed, but is a bit more subtle? ![]()
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